Category Archives: Worldbuilding

In Allison Pang’s IronHeart chronicles, each chapter begins with a short rhyming couplet that sounds like a chat children would use when skipping rope. The eerie, slightly sinister rhymes are one of Outland’s favorite details for the IronHeart books, so we asked her to share a little bit about where that concept came from, and how it evolved over the series.

We worked with The Wolf’s Name author Raelyn Teague to develop additional rich content in the form of a fictional journal written by the sister of the main character found by her ancestor.

Now that Magpie’s Song: IronHeart Chronicles Book One is out in a new Outland edition (released Feb 2022), we sat down to chat with Allison about how the story came to be, and where the publishing journey took her.

There are basically two ways to approach introducing a setting in a role-playing game: implicit and explicit. The explicit setting is what you are probably most familiar with, but the implicit setting still has its fans among gamers and designers. So, what’s the difference? Read more to find out.

Art in comics has to do more than just look good.

Simulacra collects 31 illustrations completed over the month of March, 2021. The final book will be a 66 page, 8″x8″ hard or softcover book with a full color cover and greyscale interior images. We’re also offering some limited prints as well!

A shining sun hovers over a cradle filled with swords.

Shannon Page discusses how she created the world of the Nighcraft Quartet, and how each step of the process led further down the rabbit hole of how her witchy world works.

Check out the cover process for Jason Fischers’s Papa Lucy & The Boneman! Steve Firchow, the cover artist, talks about how he approached illustrating the cover!

Artist Chris Yarbrough discusses the production of The Black Yonnix cover!

9/9